Stanford campus photo from above

3/23/2013

Startup Chile

Great experience today, I was giving a presentation for Startup Chile in Santiago and two of the teams in this year's batch were in my first online course! The photo is of the founder of Terafold Biologics who is a Stanford alum and met his two cofounders via Venture Lab!

TeraFold Biologics Inc.TeraFold is a biotechnology startup aiming to revolutionize the design and engineering of protein scaffolds for therapeutic applications. Scaffolds are expected to supercede antibodies in multiple areas. The founding team combines expertise in biochemistry, protein engineering, computational biophysics, molecular design, pharmacokinetics modeling, machine learning, software engineering, and high-performance scientific computing.



9/28/2012

My course

Join me in #Stanford's free online class on Technology Entrepreneurship on #Venture-Lab. http://venture-lab.org/venture
The Course
This course introduces the fundamentals of technology entrepreneurship, pioneered in Silicon Valley and now spreading across the world. You will learn the process technology entrepreneurs use to start companies. It involves taking a technology idea and finding a high-potential commercial opportunity, gathering resources such as talent and capital, figuring out how to sell and market the idea, and managing rapid growth. To gain practical experience alongside the theory, students form teams and work on startup projects in those teams.
This is the second offering of the class. Last time, nearly 40,000 students from around the world participated and worked in teams together. The top teams were matched with Silicon Valley mentors, and the best teams at the end of the class pitched their ideas to investors. Many of the alumni of the last class are continuing to build their startups and will be mentoring teams this time.
By the conclusion of the course, it is our hope that you understand how to:
  1. Articulate a process for taking a technology idea and finding a high-potential commercial opportunity (high performing students will be able to discuss the pros and cons of alternative theoretical models).
  2. Create and verify a plan for gathering resources such as talent and capital.
  3. Create and verify a business model for how to sell and market an entrepreneurial idea.
  4. Generalize this process to an entrepreneurial mindset of turning problems into opportunities that can be used in larger companies and other settings.
The Instructor
Chuck Eesley is an Assistant Professor at Stanford University in the Department of Management Science and Engineering (MS&E). His research and teaching interests focus on strategy and technology entrepreneurship. In the broadest sense, Chuck is interested in the "ideas sector" of the economy. He wants to find out which individual attributes, strategies and institutional arrangements optimally drive the rate of innovation, high growth entrepreneurship, and ultimately economic growth.
Chuck received the 2010 Best Dissertation Award in the Business Policy and Strategy Division of the Academy of Management and is a recipient of the 2007 Ewing Marion Kauffman Foundation’s Dissertation Fellowship award.
More Information
Schedule 
The course runs from Oct 15 - Dec 20, 2012.

Workload 
10 hours per week.

Technical Requirements 
You need a computer that allows you to watch the video lectures, and the ability to upload your assignments which will be reports and powerpoint/video presentations.

Statement of Accomplishment 
Subject to satisfactory performance and course completion, you will receive a statement of accomplishment signed by the instructor. This statement will not stand in the place of a course taken at Stanford or an accredited institution.

A Crash Course on Creativity on #Venture-Lab

Join me in #Stanford's free online class on A Crash Course on Creativity on #Venture-Lab. http://venture-lab.org/creativity


The Course
This crash course is designed to explore several factors that stimulate and inhibit creativity in individuals, teams, and organizations. In each session we will focus on a different variable related to creativity, such as framing problems, challenging assumptions, and creative teams.
The course is highly experiential, requiring each student to participate actively, taking on weekly projects. Each Wednesday a new challenge will be presented, and the results are due the following Tuesday. Some of the challenges will be completed individually, and some will be done in teams. There will be a two-week project toward the end of the course that will allow you to use all the tools you have learned.
To foster collaboration and learning between the students, we will craft teams for each assignment. Each project will be done with a different team, so students get a chance to work with a wide variety of participants. All submissions will be viewed and evaluated by the course participants. There will also be a course Twitter feed and Facebook page, and several scheduled Google Hangouts that will enable active discussions on specific topics.
Recommended textbooks inGenius: A Crash Course on Creativity by Tina Seelig.
The Instructor
Tina Seelig is the Executive Director for the Stanford Technology Ventures Program (STVP), the entrepreneurship center at Stanford University's School of Engineering, and the Director of the National Center for Engineering Pathways to Innovation (Epicenter). She teaches courses on creativity, innovation, and entrepreneurship in the department of Management Science and Engineering, and within the Hasso Plattner Institute of Design at Stanford (d.school).
Tina was awarded the 2009 Gordon Prize from the National Academy of Engineering, recognizing her as a national leader in engineering education. She also received the 2008 National Olympus Innovation Award, and the 2005 Stanford Tau Beta Pi Award for Excellence in Undergraduate Teaching.
Tina earned her Ph.D. from Stanford University Medical School where she studied Neuroscience. She has worked as a management consultant, as a multimedia producer, and was the founder of a multimedia company. She has also written 16 popular science books and educational games. Her books include The Epicurean Laboratory and Incredible Edible Science, published by Scientific American; and a series of twelve games called Games for Your Brain, published by Chronicle Books. Her newest books, published by HarperCollins, are inGenius: A Crash Course on Creativity, and What I Wish I Knew When I Was 20 .

Free online class on Finance on #Venture-Lab

Join me in #Stanford's free online class on Finance on #Venture-Lab. http://venture-lab.org/finance

The Course
We live in an uncertain world. Every day, we need to make decisions about alternatives whose consequences cannot be predicted with certainty.
Here are a few examples:
  • You have saved 2000 dollars from your summer internship. Should you put it under your mattress, buy a Certificate of Deposit, Apple stock or an S&P 500 index fund?
  • You manage a mutual fund specializing in technology stocks. Which proportion of the fund's total assets should you invest in each of the stocks recommended by your analysts?
  • You work for a venture capital firm that wants to exit an investment. How can you compute the fair value the firm's share in the venture?
In each of these situations, you need to commit resources (time, money, effort, etc.) in the face of uncertainty about the future. This course develops concepts and tools to address these types of situations. The focus is on basic principles and how they are applied in practice. No prior knowledge of finance required. A basic preparation in mathematics (probability, statistics, and optimization) is desirable; however many technical concepts and tools will be developed or reviewed in the course. The course is appropriate for engineering or science students wishing to apply their quantitative skills to develop a basic understanding of financial modeling and markets.
This is a 10 week course. There will be several short (5-30 minutes) lectures each week. Challenges covering the lecture material will be given each week. There will also be two projects that involve real financial data. Solutions will be posted online. Submissions will be evaluated by fellow participants. The following topics will be covered:
  1. Time is money: understand basic interest rates
  2. Evaluating investments: present value and internal rate of return
  3. Fixed-income markets: bonds, yield, duration, portfolio immunization
  4. Term structure of interest rates
  5. Measuring risk: volatility and value at risk
  6. Designing optimal security portfolios
  7. The capital asset pricing model
The Instructor
Kay Giesecke is an Associate Professor of Management Science & Engineering at Stanford University. He is on the faculty of Stanford's Financial Mathematics Program. Kay's research addresses the measurement and management of financial risks. He is interested in the stochastic modeling, valuation and hedging of credit risks, the development of statistical tools to estimate and predict these risks, and the methods for solving the significant computational problems that arise in this context.
Kay's research contributions enable more effective hedging of risks, better risk management at financial institutions, and more accurate measurement of systemic risk in financial markets. They have won the 2011 Fama/DFA Prize and the 2003 Gauss Prize.

Designing a New Learning Environment on #Venture-Lab

Join me in #Stanford's free online class on Designing a New Learning Environment on #Venture-Lab. http://venture-lab.org/education

The Course
What constitutes learning in the 21st century? Should reading, watching, memorizing facts, and then taking exams be the only way to learn? Or could technology (used effectively) make learning more interactive, collaborative, and constructive? Could learning be more engaging and fun?
We construct, access, visualize, and share information and knowledge in very different ways than we did decades ago. The amount and types of information created, shared, and critiqued every day is growing exponentially, and many skills required in today’s working environment are not taught in formal school systems. In this more complex and highly-connected world, we need new training and competency development—we need to design a new learning environment.
The ultimate goal of this project-based course is to promote systematic design thinking that will cause a paradigm shift in the learning environments of today and tomorrow. Participants are not required to have computer programming skills, but must have 1) a commitment to working in a virtual team and 2) the motivation to help people learn better. All of us have been involved in the learning process at some point in our lives; in this course we invite educators, school leaders, researchers, students, parents, entrepreneurs, computer programmers, illustrators, interface designers, and all those who are interested in working together, to create a new learning environment.
After the completion of this course, students will be able to:
  • Identify advantages, disadvantages, limitations, and potentials of at least 10 interactive learning models and solutions.
  • Describe how online communication, collaboration, and visualization technology play a role in the behavioral, cognitive, constructivist, and social dimensions of learning.
  • Describe the major components and processes involved in development of interactive education systems.
  • Communicate rationales of learning technology design approaches through team-oriented collaborations.
  • Evaluate the value of ideas, principles, and techniques used in educational media or systems.
As a Final Team Project, students will design a new learning model catering to 21st century environments and learners. Each self-formed team will design and develop an application or system that combines team interaction activities and learning support features in ways that are effective and appropriate for today's computing and communication devices. Students must consider potential idiosyncrasies with various learning devices (e.g., tablet, phone, PC), infrastructure requirements (e.g., cellular network, wi-fi, Bluetooth), and any special hypothetical circumstances if relevant. In addition, each team must create and defend a business model (non-profit, for-profit, or hybrid) for the launch and scale up their solution.
Additional consideration will be given to teams that come up with system feature ideas presenting meaningful learning interaction and performance analytics.
The Instructor
Paul Kim is Chief Technology Officer and Assistant Dean for Stanford University School of Education. His courses focus on contextualized innovations in education, mobile empowerment design, and enterprising higher education systems. He is currently one of senior researchers for Programmable Open Mobile Internet, an NSF project to develop and evaluate ubiquitous wireless mobile computing and interactive systems for K-20 formal and informal learning and assessment scenarios. He is also working with numerous international organizations in developing mobile empowerment solutions for extremely under-served communities in developing countries. In his recent experiments in Latin America, Africa, and India, he investigated the effects of highly programmable open mobile learning programs with literacy, numeracy, and entrepreneurship education programs (e.g., math games, storytelling, and farming simulations). As part of his research, he is also exploring mobile wireless sensors in simulation-based learning and ePortfolio-based assessment to promote creativity and critical thinking in problem solving and innovation designs.
In the higher education space, he advises investment bankers and technology ventures focused on e-learning, knowledge management, and mobile communication solutions. His due-diligence engagements include early-stage angel funding and also later-stage private equity-based investments for large enterprises such as Grand Canyon University (Stock symbol: LOPE), Northcentral University, NCA/HLC accredited online universities, and Penn Foster College acquisition by The Princeton Review (Stock symbol: REVU). His recent international advisement cases include Saudi Arabia national online university initiative, institutional development for Universidad Tecnológica de El Salvador, and WASC accreditation for CETYS Universidad, Mexico.
He has a Ph.D. degree in Educational Technology and previously served as Chairman of the Board for Intercultural Institute of California, Executive Director of Information Technology for University of Phoenix (Stock symbol: APOL), and Vice President & CIO for Vatterott College, a for-profit colleges invested by private equity funds made of endowment funds from IVY league schools. He is currently a board member for WestEd and committee member for International Grand Challenges . For more information, please visit Paul's homepage .